…And after a month I return! These past few weeks have really reminded me how much of a drag school is, but at least it’s keeping me busy. Aside from all that, there’s some things that are troubling me. Though schools has obvious pros and cons, the reason I actually enjoy school is because it gives me the chance to observe other people. Mostly, the extremes of deceitful people who will bargain off all their respect for little pleasures, and others that acquiesce to even a whiff of guilt. The latter I will continue later, but for now, I feel as if something needs to be written, for my sake.
This crossed my mind when I almost magically was graced with control of a box of, well honestly, moderately treasured consumables that offered no value in anyones life, save a few moments of happiness during consumption. Now, there were far too many for me to have alone, and thus I had originally planned on sharing. However, as soon as the aroma of said consumables lingered in the air, they were gone! Rats of humans came, only to snatch a few seconds of joy. Yet little did they know, they bargained all respect I had for them (yes, I am easily grudged by liars and thieves!)! And with but a few exchanges with evil, my charitable intentions were shut down. Suddenly nobody who’s presence I was graced with deserved this elixir! My hope in all of humanity to not be greedy had shattered.
How does this relate to well… anything? Respect, of course! I mean, if you couldn’t tell, I’m bitching right now, and this happened a week ago… Respect is a very valuable thing, especially in competitive lifestyle, not that I know anything about that. Respect helps you gain and retain comrades, occupations, and well. A lot of stuff.
So where’s my stereotypical connection to video-games? The infamous bane of teamwork in any combat game: kill-stealing. This factor is related to the roles and teamwork segment a long time ago, but kill-stealing is generally when someone has worked hard on weakening the enemy, and a teammate pops in and nabs the kill. Now I know it seems very odd, but kills are basically glory in games. Kills decide how good you, as an individual, are. Even if your team failed miserably, generally, if you had a positive KDR, you did well. Some characters are supposed to get kills, some are supposed to help get kills, and when the supposed killer gets the assist, it leads to flaming, severed teamwork, and in the worst, but common, cases rage-quits.
Selfishness is a two-sided thing however. A lot of people overreact to what they perceive as intentional selfishness, when in reality, its for the sake of the team. Then the person who wanted the goal to be achieved by them selves is also selfish. Complicated matters. Its more important to actually achieve the goal, and possibly get credited equally, then to make sure that to appropriate full credit.
On a side note… I get to be Ash Ketch’um for the second day in a row… Its good week.